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Computer Book: From the Abacus to Artificial Intelligence 250 Milestones in the History of Computer Science
ISBN: HB: 9781454926214, GMC Group, Sterling, November 2018
528 pp., 21.4x18.6 cm, illus.
This topical, illustrated addition to the 'Sterling Milestones' series takes readers on a chronological journey through the history and future of the cutting-edge field of computer science. Two expert authors, who work in computer research and innova...
HB:
£25,00
QTY:
How to Draw Video Games Create Unique Characters, Worlds, Levels and More
ISBN: PB: 9781440351853, GMC Group, IMPACT Books, November 2017
128 pp., 27.6x21 cm, colour illus.
From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day – all you need to do is draw them. This...
PB:
£19,99
QTY:
Gamer's Guide to Coding Design, Code, Build, Play
ISBN: PB: 9781454922346, GMC Group, Sterling, October 2017
320 pp., 22.9x18.4 cm, colour illus.
With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and...
PB:
£19,99
QTY:
Grace Hopper Queen of Computer Code
ISBN: HB: 9781454920007, GMC Group, Sterling, June 2017
48 pp., 28x21 cm, black&white illus.
Meet Grace Hopper: the woman who revolutionized computer coding. She coined the term 'computer bug' and taught computers to 'speak English'. An ace inventor and groundbreaker, Grace Hopper transformed the world of computer science. This book tells th...
HB:
£12,99
QTY:
How to Become a Video Game Artist The Insider's Guide to Landing a Job in the Gaming World
ISBN: PB: 9780823008094, GMC Group, Watson-Guptill, June 2013
160 pp., 25.4x18.9 cm, colour illus.
Not for sale in selected countries! Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. Its an ever-growing field that holds great professional opportunity, but you need the right skills and...
PB:
£18,99
QTY:
Drawing Basics and Video Game Art Classic to Cutting Edge Art Techniques for Winning Video Game Design
ISBN: PB: 9780823098477, GMC Group, Watson-Guptill, October 2012
208 pp., 25.4x21.6 cm, 250 full colour illus., 50 black&white illus.
Not for sale in selected countries! Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas, or a computer screen, the artist s challenge is to make something without depth seem like a window into a...
PB:
£21,99
QTY: